Failed assert with Metal API validation: texture view creation not allowed from frameBufferOnly textures · Issue #3557 · bevyengine/bevy · GitHub
![gfx device intialization failed and crash on iOS since Unity 5.5.0f03 - Questions & Answers - Unity Discussions gfx device intialization failed and crash on iOS since Unity 5.5.0f03 - Questions & Answers - Unity Discussions](https://europe1.discourse-cdn.com/unity/original/3X/0/3/03d919947295e23c793a3d5d92dbb87a84e2fa9c.png)
gfx device intialization failed and crash on iOS since Unity 5.5.0f03 - Questions & Answers - Unity Discussions
![Nicolas Lelong on X: "A friendly #applemetal reminder : - Metal API Validation is enabled by default when running from XCode - From Terminal, an explicit 𝙼𝙴𝚃𝙰𝙻_𝙳𝙴𝚅𝙸𝙲𝙴_𝚆𝚁𝙰𝙿𝙿𝙴𝚁_𝚃𝚈𝙿𝙴=𝟷 environment is needed https://t.co/uqSDQAEUpP" / Nicolas Lelong on X: "A friendly #applemetal reminder : - Metal API Validation is enabled by default when running from XCode - From Terminal, an explicit 𝙼𝙴𝚃𝙰𝙻_𝙳𝙴𝚅𝙸𝙲𝙴_𝚆𝚁𝙰𝙿𝙿𝙴𝚁_𝚃𝚈𝙿𝙴=𝟷 environment is needed https://t.co/uqSDQAEUpP" /](https://pbs.twimg.com/media/Ewwf2qlWgAAkXE1.jpg)
Nicolas Lelong on X: "A friendly #applemetal reminder : - Metal API Validation is enabled by default when running from XCode - From Terminal, an explicit 𝙼𝙴𝚃𝙰𝙻_𝙳𝙴𝚅𝙸𝙲𝙴_𝚆𝚁𝙰𝙿𝙿𝙴𝚁_𝚃𝚈𝙿𝙴=𝟷 environment is needed https://t.co/uqSDQAEUpP" /
![Apple Metal Sketch Dojo - graphics and animation demos with Swift, Metal API and C++ : r/GraphicsProgramming Apple Metal Sketch Dojo - graphics and animation demos with Swift, Metal API and C++ : r/GraphicsProgramming](https://external-preview.redd.it/apple-metal-sketch-dojo-graphics-and-animation-demos-with-v0-Eny9_jBFLa7LE_GYVhl-JJAtRQY0gZweSmRZGJUjexg.jpg?auto=webp&s=f44c2e39e24e2d27f686dfdbca3eebb7291380e1)